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Games: League of Legends Hextech Chest Gacha v2
Mihai Gheza
Edited 1204 days ago
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--- Auto-Generated Description--- This diagram simulates the loot box economy of a game, with a particular focus on how the acquisition and usage of in-game items like key fragments, keys, hextech chests, and the contents of these chests are processed and affect the game's economy, notably the revenue for the game's developer (Riot Games). The system starts with sources that generate opportunities for players to either acquire key fragments (which can be forged into keys) and hextech chests directly via gameplay achievement, or by engaging in microtransactions. As the diagram progresses, the acquired key fragments and chests move through converters that transform the fragments into keys and simulate the opening of chests with keys, respectively. The processes of generating key fragments and acquiring chests are regulated by gates, which represent the stochastic nature of obtaining these items through gameplay, reflecting a chance of drops based on performance or chance. Upon opening these chests, another set of gates determines the drop chances for various rewards like skin shards, champion shards, emotes, ward skin shards, and summoner icon shards, feeding into pools representing the inventory of these items. The microtransaction pathway allows players to bypass the grind for key fragments and chests, directly impacting Riot Games' revenue. Essentially, this model illustrates the intricate balance between player engagement through incremental rewards and the monetization strategies of free-to-play games, showcasing the flow of resources from gameplay actions and microtransactions to in-game rewards and financial revenue for the game developer.
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Mihai Gheza