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--- Auto-Generated Description --- This diagram represents a complex gameplay reward system, likely for a match-three puzzle game similar to Candy Crush. It illustrates how players earn points by matching candies, achieving combos, and reaching specific game-level objectives. Different types of candy matches, such as "Three-in-a-row," "Wrap," "Stripe," and "Colour bomb," generate varying amounts of points. Additionally, points can be converted into star ratings, determining the level's success rate. The system starts with infinite sources representing the initiation of level actions that lead to generating specific candy types or combos. Each candy match or combo outcome is then processed through converters that represent the calculation of points based on the type of match made. Pools accumulate these points, reflecting the player's current score. Special conditions or achievements, such as creating a "Wrap" or "Stripe," further add to the total score. Registers calculate if certain thresholds are met (e.g., reaching a specific score for star ratings). Ultimately, this model encapsulates the dynamic nature of gameplay where various actions lead to accumulating points contributing to the overall level performance. It emphasizes how different game elements contribute to the reward system, encouraging strategic gameplay to achieve higher scores and better star ratings. The end conditions likely include achieving a minimum score for success and bonuses based on exceptional performance, represented by reaching star level thresholds.