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--- Auto-Generated Description --- The diagram represents a system designed to simulate the random selection of weapons in a scenario reminiscent of Call of Duty Modern Warfare's Gunfire Mode. In this mode, two teams compete over multiple rounds with the first team to achieve six wins declared as the victor. The unique twist in this mode is the changing arsenal; every two rounds, a new random set of guns and equipment is selected for all participants to use, ensuring that no single set of rounds has the same equipment. Here, the diagram employs sources to generate an infinite flow of resources, which are then distributed through gates to various pools representing different weapon categories like Assault Rifles, Marksman Rifles, SMGs, Sniper Rifles, Shotguns, Pistols, LMGs, and Launchers. A specific gate randomly directs the flow to these weapon pools depicting the random weapon selection mechanism. Pools for setting and tracking the rounds ensure the simulation progresses accurately in the imitated gameplay rounds, with a special 'Total Rounds' pool designed to embody the overall progression of the game. The integration of drains and end conditions supports the mechanism where, after every two rounds (or sets), the weapon selection resets, mirroring the game's format of changing arsenals after each set. This intricate configuration showcases not only the game's random weapon assignment feature but also reflects the tactical unpredictability players face in actual Gunfire Mode gameplay.