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Copy of Games: League of Legends Syndra itemization and scaling

Mihai Gheza

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This diagram models the ability and item scaling system for a character named Syndra in a game environment, revealing the intricate mechanics of mana management, cooldown reduction, and the impact of items on abilities. The system intricately interconnects resources like Mana Pool, Ability Power, Cooldown Reduction, and specific items (e.g., Luden's Echo, Banshee's Veil, Spellbinder) with abilities' operational aspects (e.g., Dark Sphere, Force of Will, Scatter the Weak, Unleashed Power).

At its core, the diagram simulates the casting of abilities by Syndra, each with its mana cost and cooldown period, reflecting how these skills consume resources and adhere to recovery durations before their next usage. As the game progresses, resources generated from various sources can be directed towards purchasing items that enhance Syndra's mana, ability power, or cooldown reduction, effectively improving her ability to cast more potent spells more frequently. This system dynamically calculates the effect of attributes (e.g., ability power scaling on spell damage) and incorporates a unique mechanic where Syndra’s ultimate ability’s potency is determined by the number of spheres she has active around her. Additionally, the diagram captures the concept of burst damage, where damage calculations are performed in bursts, with a mechanism to reset this damage counter when no damage has been dealt for a certain period, showcasing a comprehensive economy of resources, abilities, and strategic enhancements.

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