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Copy of Games: Big Farm Mobile Harvest Crops & Life Stock Economy
Mihai Gheza
Edited 1460 days ago
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Description
--- Auto-Generated Description --- This diagram models an early game profit calculator for a farming simulation game, specifically focusing on crops and animal products. It outlines an economic system within the game, starting from initial investments in different types of crops and livestock, and tracks through to the profits generated from selling harvests and animal products. Sources like "Add dollars" and "Wildflower Field" provide the initial resources such as investment funds and wildflowers, which can be stored in pools like "Dollars to invest" and "Wildflower." These resources can then flow through converters, which represent different actions such as selling wildflowers or producing various crops and animal feeds. The converters transform the resources into products (e.g., eggs, pigs, and milk) which then can be sold for a profit, represented by another set of pools for dollars made from crops and animal products. The use of drains indicates points where resources are consumed or lost in the process (e.g., feed consumed by animals or money spent on investment). Additionally, registers and state connections are employed to modify the flow rates or values within the system, such as adding multipliers to increase the output or investment return. Overall, this diagram encapsulates the process of investment, production, consumption, and sales within the game's farming economy, providing a tool for players to maximize their early game profits through strategic resource management and investment.
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