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Copy of Copy of rewards economy

Mihai Gheza

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This diagram represents a multifaceted system designed to simulate the economy and engagement mechanics of a community or collaborative platform where users can perform tasks, receive awards, and manage a token-based economy. At the core, the system involves generating tasks, allocating and spending tokens, and exchanging these tokens for rewards, which is likely to mimic gamified incentives in online platforms or games. 

Sources generate an infinite number of resources simulating various inputs like tasks, tokens, and currency. Pools serve as storage or state holders, reflecting different account balances (e.g., EUR accounts, Token Banks), budgets (e.g., awards, challenge prize), and progress tracks (e.g., tasks per day, milestone progress). Gates, along with deterministic and random distributions, control the flow and conversion conditions for resources between pools, simulating activities like task assignment, token distribution, and reward allocation. Registers and state connections modify and track the system's state based on pre-defined formulas and conditions, effectively allowing the simulation of complex interactions like exchange rates, task completions, and resource conversion rates. Drains are employed to simulate resource consumption or depletion scenarios, highlighting events like spending tokens or completing tasks. Through these interactions, the diagram simulates an intricate economic and engagement model that could represent a real-world token economy or a gamified system designed to incentivize user interaction and performance.

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Edited more than 1 year ago
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