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Copy of Automated Cookie Clicker
Mihai Gheza
Edited 1449 days ago
Open
11
Description
--- Auto-Generated Description --- This diagram models an automated Cookie Clicker idle game, presenting a sophisticated resource management and upgrade system centered around cookie production. At the core of the game's mechanics, players start with a base cookie production rate which can be augmented through the acquisition of buildings – each increasing production capacity. The game introduces various building types such as Cursors, Grandmas, Farms, Mines, and Factories, each contributing differently to the overall cookie output. As resources (cookies) accumulate, they fuel purchases of new buildings, compounding the player's production capabilities. An intricate system of upgrades and costs influences the gameplay dynamics. Each consecutive building purchase requires more cookies, reflecting a rising cost curve that necessitates strategic resource allocation and timing of investments. Notably, the game features special mechanics like Golden Cookies, which appear rarely but offer temporary boosts to production, and various upgrades that can further enhance the efficiency of different buildings once certain conditions are met. The diagram intricately maps out the flow of resources (cookies), the decision points for purchasing upgrades or buildings, and the feedback loops that drive the game's progression and depth – encapsulating the idle game's essence of incremental growth and optimization.
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