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This diagram models an achievement system integrated with a resource-based game mechanic. The system is designed to monitor and reward players’ progress through specific milestones, referred to as "Achievements", by tracking actions generated within the game. Each Achievement - labeled as "Achievement 1", "Achievement 2", "Achievement 3", and a "Perfect Achievement" - has its requirement triggers that, once met, unlock the respective achievement. The "Action Generator" serves as the primary source of actions, incrementally contributing to the activation of various Achievements through predefined conditions and triggers.

The diagram further extends its functionality by including rewards ("Unlock Reward 1") for achievements, which are activated once the corresponding achievements are unlocked. Additionally, the system employs Registers to evaluate whether the requirements for each achievement and the perfect achievement have been satisfied. The inclusion of resource connections between pools and other nodes allows for the dynamic transition and tracking of actions and achievements statuses, thereby offering an in-depth monitoring tool that can adapt to players’ interactions and progress within the game environment.

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This diagram is a forked version, originally created by
Mihai Uritescu Machinations
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