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Modify this diagram to...

Igor Łukasik

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Modify this diagram to simulate a kids' casual tycoon game economy based on the following parameters:

1. Core Loop & Resources:
- Add a Source that generates "Time/Clicks" for the player.
- Create a main Pool for the player's soft currency called "Tokens" (starting balance: 500).

2. Core Gameplay Mechanics:
- Add a Converter or Gate representing "Buy Land". Buying land must cost a dynamic range between 40 and 140 Tokens, depending on the size. 
- Create a Pool called "Owned Land" to store purchased plots.
- Add a Converter for "Build Structure" (Houses, Shops, Parks, Schools) that consumes 1 Owned Land and a fixed amount of Tokens to build.
- Create a Pool called "Active Buildings".

3. Income & Progression:
- Connect "Active Buildings" to a Source that feeds a steady, automatic passive income back into the "Tokens" Pool.
- Add an End Condition or a Chart tracker to measure how many Tokens and Active Buildings the player has accumulated over 100-200 simulation steps.

Please adjust the layout, connections, and formulas of this current Willy Wonka template so it matches this kids' candy city economic system. Ensure all node names are clean and clear.

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Edited 12 days ago
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