The diagram represents the core flow of the interactive experience developed by Numen Games for the City of Mesa (Arizona). Its purpose is to model, in a simplified and predictive way, how participants engage with the gameplay throughout the experience.
It highlights the players’ key decision points, the main resources they manage, and the possible outcomes triggered by their choices. The design seeks to capture the natural progression of the experience, from the introduction and the first contact with the mechanics, to the immediate consequences of the decisions made.
The flow is not intended to cover the full complexity of the experience, but rather to provide a compact and anticipatory view that helps analyze and foresee the dynamics of player interaction. In this sense, the diagram functions as a gameplay prediction map: it identifies the critical moments of progression, the basic interaction loops, and the general direction the experience will follow in Mesa.