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Simplified RPG extended

Kentaro Fukuchi

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--- Auto-Generated Description ---
This diagram models an RPG-style economic and battle system. At its core, it simulates interactions between the player and monsters, incorporating elements such as hit points, gold accumulation, experience points (EXP), and a special item called "McGuffin". Players start with a predefined amount of hit points and can convert gold into portions, which then can be used to restore hit points or possibly used for other interactions such as dealing damage to monsters or upgrading skills, as implied by the use of converters in the diagram. Monster interactions are represented through their own hit points pool, and defeating them may yield gold and EXP as shown by the source nodes feeding into these pools. 

The diagram also includes mechanisms for triggering game over conditions and draining resources, which likely simulate taking damage from monsters and the use of McGuffin respectively. The presence of state connections suggests that certain actions or events are conditional, such as the game over state being triggered when the player's hit points reach zero, or specific interactions becoming available based on the player's current resources like hit points or gold. The incorporation of drains, converters, and various sources indicates a dynamic system where resource management and strategic decision-making are crucial for progress.

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Edited more than 1 year ago
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