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Copy of Idle Battle RPG

kati.viski

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--- Auto-Generated Description ---
This diagram models a complex role-playing game (RPG) mechanics system, focusing on character progression, combat, and resource management. At its core, the system revolves around managing Player and Enemy health points (HP), activating ultimate abilities, accumulating gold, and navigating through various stages and levels. Players and enemies engage in combat, where health points are dynamically adjusted through attacks and defenses. Additionally, an ultimate ability system is implemented, requiring activation and consumption to influence the outcome of battles.

The system intricately simulates character progression through experience and levels, affecting attributes such as attack power (ATK%), critical hit rate (Crit Rate%), critical damage (Crit Dmg%), and health percentage (HP%). Various converters and sources influence these stats, representing skill enhancements or gear upgrades that players can obtain. Gold serves as a critical resource for transactions or purchasing upgrades, demonstrating the game's economy's role. Further complexity is added with mechanics that simulate stages of gameplay and the virtual progression through levels, underlining the RPG's explorative and combat aspects. Through strategic resource allocation, player decisions directly affect combat effectiveness, resource accumulation, and progression through the game's virtual world, embodying a comprehensive simulation of RPG dynamics.

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Edited more than 1 month ago
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This diagram is a forked version, originally created by
khoinguyentohoang Hanoi University
Original diagram

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