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Copy of Currency and Upgrading

kati.viski

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--- Auto-Generated Description ---
This diagram orchestrates a complex game economy and progression system centered around a culinary theme, integrating mechanisms for earning, spending, upgrading, and leveling within the game environment. Players engage in various culinary-themed challenges, such as "Burger Diner," "Sushi Showdown," and "Happy Hour," aiming to win resources like Chef Coins and specific tokens (BD Token, SS Token, HH Token) that can be used to unlock new levels or upgrade existing facilities. Winning these challenges contributes to a player's XP (Experience Points), affecting their overall level and ability to access or improve their gameplay assets.

The system is designed with multiple sources generating win or lose conditions, influencing the flow of resources towards pools designated for wins, losses, XP, and player level, among others. Upgrades play a significant role in this economy, where players can spend accumulated resources to enhance their capabilities in specific challenges, thus creating a cycle of investment and reward that drives the game's progression. Conversion nodes are employed to translate specific achievements or resources into advancements or game currency, reinforcing the feedback loop between player actions and game progression. Gates and drains are utilized to manage the flow of resources, simulating decision-making scenarios where players must choose how best to allocate their assets to maximize their advancement through the game's levels and challenges.

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Edited more than 1 month ago
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This diagram is a forked version, originally created by
Ioana Cazacu Game Designer
Original diagram

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