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Machination Super Mario

JEEVEN PHANTOM

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Design a game resource system using Machinations, including:
• Basic resource flow
Random reward system
Upgrade system
Limited resource constraint
PART A: Identify Components (5 mins)
Fill in the table with game components of Super Mario:
Component Function Example in your game
Source __________________________ __________________________
Pool __________________________ __________________________
Drain __________________________ __________________________
Gate (Random) __________________________ __________________________
Converter (Upgrade) __________________________ __________________________
Here are some notes that you should consider before preparing machination diagram for
Super Mario:
• There is capping in coins
• 100 coins = 1 life)
• Lives as Source instead of Pool
• There connection between the coin system and the reward
PART B: Draw Your Machinations Diagram
Your diagram MUST include:
• Source (generate resources)
• Pool (store resources)
• Drain (spending/removal)
• Gate (random reward system)
• Converter (upgrade system)
• Capacity limit OR limited resource (e.g., max coins, energy limit)

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