Create a Machinations.io diagram for a Super Mario resource system with a clean and organized layout. The diagram must include all core Machinations components: Source, Pool, Drain, Gate (Random), Converter (Upgrade), and a limited resource constraint.
SYSTEM OVERVIEW:
Design the system around Super Mario’s coin and life mechanics.
REQUIRED STRUCTURE:
1. SOURCE NODE
- Create a Source node named:
"Coin Generator"
- This node continuously generates coins.
2. POOL NODE
- Create a Pool node named:
"Coins"
- Connect Coin Generator → Coins
- Set the Coins pool capacity limit to 100 coins maximum.
- This represents Mario collecting and storing coins.
3. CONVERTER NODE
- Create a Converter node named:
"100 Coins = 1 Life"
- Connect Coins → Converter
- Configure the converter so:
- 100 coins are consumed
- 1 life is generated
- This represents the classic Super Mario mechanic.
4. LIFE SOURCE NODE
- Create a Source node named:
"Lives"
- Connect Converter → Lives
- Lives should act as a gameplay continuation resource.
5. DRAIN NODE
- Create a Drain node named:
"Death / Damage"
- Connect Lives → Death / Damage
- This removes lives when the player dies.
6. RANDOM GATE SYSTEM
- Create a Gate node named:
"Mystery Box"
- The Gate should simulate random rewards.
- Add 3 outputs from the Mystery Box gate:
- Coin Reward
- Mushroom Power-Up
- Star Power-Up
- Configure probabilities:
- Coin Reward = 60%
- Mushroom = 30%
- Star = 10%
7. RESOURCE FLOW
The overall resource flow should visually show:
Coin Generator → Coins Pool → Converter → Lives → Death Drain
Additionally:
Mystery Box should branch into multiple random rewards.
8. VISUAL REQUIREMENTS
- Use a clean left-to-right flow layout.
- Clearly separate:
- Coin economy
- Reward system
- Life system
- Ensure arrows and labels are readable.
- Make the system easy to understand for educational presentation purposes.
9. GAME BALANCING FEATURES
Include:
- Limited coin capacity (100 max)
- Random reward probabilities
- Resource consumption
- Resource generation
- Reward conversion system
10. FINAL GOAL
The final Machinations diagram should clearly demonstrate:
- Basic resource flow
- Random reward mechanics
- Upgrade/progression mechanics
- Limited resource constraints
- Interaction between coins and lives
- A complete Super Mario game economy system