Build a game economy model for a medieval RPG called 1353.
Model the early-game progression from a new peasant holding to a Timbered House.
Core resources:
Coin
Stamina
Storage
Wheat
Barley
Wood
Worked Timber
Wooden Pegs
Main activities:
Farming: plough, sow, wait, harvest
Gather wood
Convert wood into Worked Timber
Convert Worked Timber into Wooden Pegs
Sell produce and crafted goods for Coin
Spend Coin and materials on estate upgrades
Use Stamina as a limiting resource for active actions, but timers for crop growth and construction should continue in the background.
Progression goals:
Start as a peasant with very limited resources
Raise a Thatched Cottage
Expand storage
Build a Carpenter's Shed
Establish a Poultry Yard
Accumulate the resources needed for a Timbered House
Make the diagram focus on:
resource sources and sinks
conversion chains
bottlenecks
progression gates
how long it takes a regular player to progress