Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Solutions
Games
Tokenomics Design
Gamification
iGaming
Financial
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Performance balance
Ioana Cazacu
Edited 899 days ago
3
Open
3
Description
--- Auto-Generated Description--- This diagram represents a complex system designed for managing various operations within a virtual food service establishment, possibly a game or simulation application focused on restaurant management. The system encompasses the process of preparing and serving different food and drink items based on orders received. Sources generate incoming orders for items like Fries, Coke, Burger, Milkshake, and Sushi, among others. These orders are processed through a series of Pools, each representing different stages of order preparation and service. The interaction between different elements within this system—Sources, Pools, Gates, Delays, Converters, and Registers—is structured to simulate the flow of preparing and serving orders in real-time. Sources introduce new orders into the system, which are then processed through Gates and Delays to mimic the preparation time. The food items are then transferred between Pools representing the inventory of prepared items awaiting service. Specific Pools play roles akin to game states or screens, reflecting different operational aspects such as Order preparation and Home screen. Registers within the system calculate the cumulative operations based on formulas, such as counting the number of items prepared and tracking the efficiency of order processing. This could, for example, support game mechanics evaluating player performance or managing restaurant efficiency dynamically. Furthermore, designed State Connections introduce conditional logic and game mechanics into the system, triggering changes or effects based on certain conditions being met, such as an amount of inventory reaching a specific threshold. This supports creating a dynamic and responsive simulation where actions taken influence the game environment and outcomes. The purpose of such a diagram may be to simulate the operation of a virtual food service establishment, testing game mechanics, or analyzing the efficiency and dynamics of restaurant management processes in a controlled, simulated environment.
Share
More from
Ioana Cazacu