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This diagram represents a conceptual model focused on manipulating and tracking certain resources or elements within a simulated system, possibly akin to a simplified game or economic model. Notably, it includes a variety of interactive elements and resources, such as "Green", "Black", "Yellow" (mistakenly named Orange in its source node), and explicitly interactive elements like a "Power Button". This system permits interactive modification of "Speed" and potentially other states through the activation of the "Yellow" source and "Power Button".

Resources are manipulated and moved through pools such as "Point", "Speed", and "Time", which seem to serve as critical variables or states within the system. The "Time" pool is notably initialized with a finite value, suggesting it serves a countdown or timer function within the system. Resources entering certain pools may be modified by a percentage, indicating probabilistic or partial transfer/activation mechanisms, reflected in connections that specify fractional transfers like "50%" or "70%". The presence of automatic and interactive drains, like those labeled "Red", "White", "Blue", and an unnamed drain, imply that resources can be consumed or triggered based on certain conditions or interactions, effectively removing them from the system or altering the system's state in a significant manner. This combination of sources, pools, and drains, governed by interactive and probabilistic rules, underpins a dynamic system where the player's input or automated processes can significantly alter the progression or outcome of the simulated environment.

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