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This diagram represents an economy and production system for creating and selling various types of potions in a game or simulation environment. The system begins with the acquisition of seeds for Ginger, Lemon, Mint, Rosemary, and Marigold, which are then planted and harvested to produce the respective ingredients. These ingredients are stored in pools and can be combined in different ways through converters to create a variety of potions, such as Anti Cough, Aromatherapy, Heal/Relaxing potions, stomach pain relievers, and insect repellents. Each potion has a specific recipe requiring a predetermined mix of ingredients.

Once the potions are crafted, they can be traded to NPCs in exchange for money through a series of traders, explicitly designed for potion selling. The NPCs have a certain amount of money to begin with, which is used to purchase potions from the player, thereby increasing the player's money pool. The system also includes a feedback loop where the player can spend their earned money to buy more seeds (thus acquiring more ingredients) and continue the potion production cycle. This closed-loop system simulates a basic economic model where resources are converted into products, which are then sold to generate income, part of which is reinvested into producing more resources. This model can serve as a framework for understanding resource management, economic balance, and the principles of supply and demand within a game development context or an educational setting focused on economy simulation.

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