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--- Auto-Generated Description --- This diagram represents a complex economic and trading system within a game environment, specifically designed to model the exchange and usage of different types of resources such as "SPS," "USDC," and card sets (e.g., "New Card Set A" and "B"). At its core, the diagram illustrates several processes: the generation and spending of SPS (which seems to function as a primary in-game currency), the purchasing of card packs using USDC (another form of currency or perhaps real-world money), and the circulation of new card sets within the player community. Resources are produced, stored, exchanged, and sometimes consumed within various pools that mimic in-game stores, player inventories, and external economic inputs or drains (e.g., staking or liquidity rewards, gameplay rewards, and DAO operations). Mechanisms for calculating costs, desired expenditures, and rewards are implemented through registers that dynamically adjust according to the actions of players and changes in resource availability. This system also includes a trading aspect where resources and card sets can change ownership, reflecting player-to-player interactions or market-based exchanges. Mixed into this are calculations for determining values like SPS cost and USDC prices, which likely influence player decisions on spending and trading within the game's economy.