Create a complete bus transportation tycoon economic loop from scratch. Please strictly follow these exact node types and connections to avoid converter errors. Do not duplicate nodes.
1. Income System:
Create a Source named "Trip_Generator" (Set to Automatic).
Draw a solid Resource Connection from "Trip_Generator" to a new Pool named "Active_Trips" with a value of 1.
Draw a solid Resource Connection from "Active_Trips" to a new Converter named "Ticket_Sales" with a value of 1.
Draw a solid Resource Connection from "Ticket_Sales" to a new Pool named "CASH" with a value of 25. Set the Initial value of the "CASH" pool to 100.
2. Expense System (Fuel & Maintenance):
Draw a solid Resource Connection from the "CASH" pool to a new Drain named "Fuel_Cost" with a value of 10.
Create a Source named "Time" (Set to Automatic). Draw a solid Resource Connection from "Time" to a new Pool named "Wear_and_Tear" with a value of 1.
Create a Converter named "Maintenance".
Draw a solid Resource Connection from "Wear_and_Tear" to the "Maintenance" converter with a value of 10.
Draw a solid Resource Connection from "CASH" to the "Maintenance" converter with a value of 150.
Create a new Pool named "Trash". Draw a solid Resource Connection from the "Maintenance" converter to the "Trash" pool with a value of 1. (This ensures the converter has a valid output).
3. Investment System (Buying Buses):
Create a Converter named "Buy_Bus".
Draw a solid Resource Connection from "CASH" to the "Buy_Bus" converter with a value of 500.
Create a Pool named "Bus_Fleet" with an Initial value of 1.
Draw a solid Resource Connection from the "Buy_Bus" converter to the "Bus_Fleet" pool with a value of 1.
Draw a dashed State Connection from "Bus_Fleet" to "Trip_Generator" to act as a multiplier.
4. Tracking:
Add a Chart node.
Draw a dashed State Connection from "CASH" to the Chart.