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Tokenomics [RITMI]
Alexey Stepanenko
Edited 242 days ago
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Description
--- Auto-Generated Description--- This Machinations diagram represents a complex game economy and mechanics simulation featuring a variety of interconnected elements including resource generation, storage, conversion, and consumption alongside conditional logic pathways. The simulation encompasses multiple core activities such as purchasing items (e.g., Lootboxes, Pinboxes), engaging in player versus environment (PvE) challenges, crafting, recycling, and various other actions (e.g., equipping pins, upgrading attributes). Key components include Source nodes initiating the flow of resources like in-game currency and items necessary for gameplay progression. Pool nodes act as reserves for accumulated resources, varying from health points and stamina to in-game currencies and items. The utilization of Converters and Traders indicates complex transactional mechanisms allowing for the conversion and exchange of resources between players or with the game environment. Gates control the flow of resources based on conditional checks, simulating decision points or random events within the game economy. Delays and Drains represent time-bound processes and resource sinks, respectively, adding realism by mimicking consumption or loss of resources over time or through specific actions. Registers incorporate mathematical and logical operations into the simulation, defining the dynamic relationships and dependencies between different economic elements. Collectively, these interacting components emulate a multifaceted game economy, reflecting the impact of player decisions and interactions on the virtual ecosystem's state.
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