Unity Plugin (UP) & API

    Local Cache

    By specifying a “Cache Directory Name” in MachinationsGameLayer, your game design data will be stored locally in an open format (XML).

    1. Switch between multiple game designs simply by changing what Cache you’re using
    2. Work without any connection to Machinations
    3. Ship your game without any extra effort of migrating game design. The earlier you integrate your game design, the less effort you’ll have to spend when it’s finally time to launch.

    Cached data is XML, so you can easily read it, transform it or pass it on to other tools. It can be versioned and shared.

    If you’re into extending the lifespan and reach of your game, this is a great first step towards making your game moddable.


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