Basic Nodes



    A Resource that goes into a Drain is permanently removed from a game’s economy.

    A Drain has the 4 Trigger Modes and the Pulling & Pushing actions of all other Nodes.

    The rate of a Drain is determined by the flow rate of its input Resource Connection. Some Drains consume Resources at a steady rate, while others consume Resources at random rates or intervals.

    🔧 In the gif above, there are 3 examples of flow rates:

    1. Shooter: The Shoot Drain consumes 1 Ammo every time the player shoots
    2. Resource Management: The player has a cost of 1 coin every 2 weeks
    3. Brawler: During a boss fight, player takes damage anywhere between 1 to 6 Health points (D6 notion), every time the boss hits.

    📖 Find out other types of Resources flows you can design:

    You can also set a Drain to consume all Resource within a Pool by inputting all in the Resource Connection’s Formula.


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