Nodes

    Drains

    success

    Drains (D) consume Resources from Pools and other Nodes. They can drain Resources from multiple Nodes at the same time and at various rates.

    Resources that go into a Drain are permanently removed from your games’ economy!

    Like most other Nodes, a Drain has 4 Trigger Modes and the Pulling & Pushing actions.

    The rate of a Drain is determined by the flow rate of its input Resource Connection. Some Drains consume Resources at a steady rate, while others consume Resources at random rates or intervals.

    In the gif above, there are 3 examples of flow rates:

    1. Shooter: The Shoot Drain consumes 1 Ammo every time the player shoots.
    2. Resource Management: The player has a cost of 1 coin every 2 weeks.
    3. Brawler: During a boss fight, player takes damage anywhere between 1 to 6 Health points (D6 notion), every time the boss hits.

    📖 Find out more about other types of Resource flows you can design:

    You can also set a Drain to consume all Resources within a Pool by inputting all in the Resource Connection’s Formula.

    Contents

    All Rights Reserved © Machinations S.àr.l

    8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

    We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more