Unity Plugin (UP) & API
A Resource that goes into a Drain is permanently removed from a game’s economy.
The rate of a Drain is determined by the flow rate of its input Resource Connection. Some Drains consume Resources at a steady rate, while others consume Resources at random rates or intervals.
🔧 In the gif above, there are 3 examples of flow rates:
- Shooter: The Shoot Drain consumes 1 Ammo every time the player shoots
- Resource Management: The player has a cost of 1 coin every 2 weeks
- Brawler: During a boss fight, player takes damage anywhere between 1 to 6 Health points (D6 notion), every time the boss hits.
📖 Find out other types of Resources flows you can design:
You can also set a Drain to consume all Resource within a Pool by inputting
all in the Resource Connection’s Formula.