✑ Nodes Properties

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    Activation Modes

    Activation Modes

    Nodes have 4 Activation Modes, according to which Resources get redistributed.

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    Set the Activation Mode of a Pool (or any other Node) in its Functional menu, in Activation.

    When a Node fires it pushes or pulls Resources along the Resource Connections that are connected to it. Whether a Node fires depends on its Activation Mode.

    A Node in a Machinations diagram can be in one of 4 different Activation Modes:

    1. Automatically – fires every Time Step. All automatic Nodes fire simultaneously.
    2. Interactive – fires only when the you click it during Run time.
    3. On Start – fires only once, immediately after you click the Run button.
    4. Passive – can fire only in response to a trigger generated by another element.
    Activation Modes symbols
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    All 4 Activation Modes apply to ALL types of Nodes!

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    Interactive Nodes fire after being clicked only when the next Time Step begins. This may make it seem as if the Node didn’t receive the input or that there’s a delay.

    🔧 Here are 3 examples of Activation Modes, and their actions (or lack thereof).

    1. In the Push example, the Blue, Orange, Green and Red Pools are set to push a Resource at any Step their Activation Mode is met
    2. In the Pull example, the 4 coloured Pools are set to pull a Resource at any Step their Activation Mode is met.
    3. The Triggered example showcases how another Node on the diagram can act as an activator.

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