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EV.IO Economy

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This diagram models a gaming ecosystem, focusing on the interactions between player actions, game outcomes, and their potential monetary implications. At its core, the system tracks player activities such as "Confirmed Kills" and "Confirmed Deaths," along with "Blended In-game advertisement views." These activities are sourced from an "Attention Resource," signifying the player's engagement and actions within the game. The diagram intricately connects these elements to calculate various metrics essential for the game's economy, such as "Earned E" (presumably Earned Experience or currency), "Estimated US Dollars Earned," and "Estimated Earnings per Impression."

The machinery includes mechanisms to adjust and calculate key performance indicators such as the "K/D Ratio" (Kill/Death Ratio), "Attention Potential," and "Average K/D Ratio," which could influence game dynamics and player incentives. The system uses a combination of gates, pools, and registers to dynamically adjust these values based on player performance and engagement levels. Additionally, the incorporation of a "Despawn" drain highlights the transitory nature of certain resources, potentially representing a game mechanic where resources (or players) can be removed from the game state. Through the interplay of these components, the diagram likely aims to optimize player engagement and monetization strategies by balancing gameplay mechanics with advertisement revenue, signifying a sophisticated model of a game’s economy and player interaction landscape.

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Edited more than 1 year ago
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This diagram is a forked version, originally created by
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