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Copy of Level Up Stats System

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RPG
--- Auto-Generated Description ---
This diagram represents a character progression system typically found in role-playing games (RPGs), focusing on aspects such as experience points (XP) accumulation, leveling up, and character attribute enhancement. Within this system, characters earn XP from sources such as combat or completing tasks, depicted by the XP gained connection from a Source node. As XP accumulates in the Experience Pool, reaching a certain threshold triggers a Level Up mechanism. This mechanism is represented as a Source node that, upon activation, increases the character's level (Level Pool) and subsequently adjusts various attributes such as health points (HP), strength, power, and stamina. These adjustments are conveyed through Resource Connections with fixed rates from the Level Up source to the respective Pools.

Furthermore, the system incorporates dynamic components like a Register which calculates the cost of leveling up, influenced by the character’s current level. This leveling cost affects the XP needed for future level advancements, adding a layer of complexity to the progression mechanics. The Converter and State Connections symbolize the interactions and dependencies between XP, levels, and the cost of leveling, binding the system’s core components. Additionally, the use of State Connections to modify the Level Up action based on the character's current level allows for a recursive feedback loop, ensuring that progression becomes increasingly challenging as the character advances. This design encapsulates a scalable progression system aiming to balance character growth with increasing challenges.

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This diagram is a forked version, originally created by
U2050060 university of huddersfield
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