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When modelling game systems, it isn't always necessary or productive to model them in perfect detail, especially if it doesn't help answer the questions the model is designed to answer. --- Auto-Generated Description --- This diagram models a system that tracks and analyzes the outcomes of player-versus-player (PvP) matches in a game setting, specifically focusing on "Games Played Today," "Games Won," "Games Lost," and "Player Gold" as key metrics. At the core of this system, a random gate simulates the binary outcome of each game played (win or lose) based on a dice roll, assigning a 50% probability to either outcome, which directly influences the accumulation of wins and losses recorded in the respective pools. Each win or loss triggers a state change that updates the "Player Gold" pool, awarding 300 gold for each win and 100 gold for each loss, thereby quantifying the economic impact of PvP matches on player wealth within the game. The system abstracts the details of each match to focus on the statistical probabilities of winning or losing and the consequent rewards, providing a simplified yet informative view of how PvP interactions distribute resources (gold) among players.