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UBB exercise

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--- Auto-Generated Description ---
This diagram represents a game mechanic where a player can take actions that lead to killing monsters or looting maps, each action rewarding the player differently. Specifically, it outlines a system where "Player action" serves as the initiation point from where resources can follow two distinct paths. One path leads to "Kill monster," from which, through a series of conversions and connections, experience points ("Experience") are gained and eventually converted into player levels ("Level"). The other path allows looting the map ("Loot map") to obtain materials ("Materials"). Both paths start from a common source but diverge based on player decisions, simulated by the diagram's structure.

The system utilizes a combination of mechanisms to control the flow of resources: sources generate actions, gates decide the distribution direction of these actions (either towards killing monsters or looting), and pools accumulate the resulting rewards (either experience points or materials). Converters are employed to transform the experience gained into levels, illustrating a progression mechanic within the game. The distribution of resources is not evenly split but is determined by chance, as indicated by the 50% formula on connections leading to either killing monsters or looting. The diagram's design also allows for modifications to adapt its outcome to achieve specific objectives, such as reaching a certain level or obtaining a certain amount of materials, showcasing the versatility of the system in adapting to different game design goals.

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Edited more than 1 year ago
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