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Fantasy town builder

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This diagram models a resource management and transformation system set within a village or small community context. It integrates various sources representing natural and produced resources such as forests, mines, farms, and hunters, denoting an ecosystem of resource acquisition and utilization. These sources generate resources like wood, stone, metals, food items (berries, bread, meat), and others, which are then stored in pools designated for each resource type. The resources from these pools can be converted through multiple converters into new forms or products such as houses, jewelry, tools, armor, and even abstract concepts like population growth or wizard spells, embodying a complex network of production and consumption.

Key to this ecosystem are the converters and registers that modulate the flow and transformation of resources based on specific conditions or formulas, such as the production of food items from raw resources or the crafting of tools and weapons from metals. Registers monitor and influence the system by triggering changes when certain conditions are met, such as adjusting the workforce or expanding housing based on the population size and resource availability. This intricate simulation of an economic system showcases how various elements interact over a progression of steps, reflecting the dynamic balance between resource acquisition, consumption, and transformation in maintaining the vitality and growth of a community.

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strategy
Edited more than 1 year ago
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