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Asteroids game balance model...

Xihan Huang

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Asteroids game balance model. 

Pools: LargeAsteroids(3/4/5), MediumAsteroids(0), SmallAsteroids(0), Score(0), Lives(3), Level(1), AsteroidsRemaining

Flow: LargeAsteroids hit(5 hits) → MediumAsteroids(2 spawn) → SmallAsteroids(3 spawn) → destroyed

Scoring: Large=20pts, Medium=50pts, Small=100pts

Extra life every 10000 points

Level progression: when AsteroidsRemaining=0, Level+1, spawn more asteroids

Difficulty: Easy(3 asteroids, speed 0-3), Medium(4 asteroids, speed 0-5), Hard(5 asteroids, speed 0-7)

Hit chance proportional to size, inversely proportional to speed

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Edited 29 days ago
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