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In this simulation, the farm starts with the harvest of five major crops: wheat, rice, corn, potatoes, and tomatoes. These crops are then randomly allocated into different sectors: Granary, Mill, Factory, and Bazaar. The crops undergo different processes depending on where they are sent.

Granary: The crops are stored here, awaiting further action. This is a passive node where crops just sit, waiting to be used or sold.

Mill & Factory: These sectors are responsible for processing the crops into food products for commercial use. For example, wheat may be ground into flour, or corn may be processed into meal or syrup. These sectors are critical because they transform raw materials into products that can be sold, consumed, or further processed.

Bazaar: This sector serves as a marketplace where crops are sold directly. The crops might either be in their raw form or processed depending on the game's progression and player actions.

The processed food is then sent to Bakeries, Convenience Stores, and Restaurants. Here, raw goods like flour, packaged rice, or tomato sauce are converted into final food products for sale or consumption. The final food products are likely what the player aims to produce and sell to gain profit

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