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Pull and Push Modes (Any and All)
Ryan Samuel Dimaunahan
Edited 1101 days ago
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Description
--- Auto-Generated Description--- This diagram models a resource distribution system that showcases the behavior of different pull and push modes, namely "Pull Any", "Pull All", "Push Any", and "Push All", as resources move through a network of pools. The system includes several pools that initially hold specific amounts of resources, and their interaction is dictated by whether they are set to push or pull resources, as well as by how many resources they move per action. These interactions are defined by resource connections with specified flow rates, including constant flows and interval-based transfers. The diagram also implements drains to model the consumption or removal of resources from the system, representing endpoints where resources exit the modeled economy. The interconnected nature of the pools, coupled with the activation modes and action plans (whether automatic, interactive, passive, or triggered at the start), combine to simulate various scenarios of resource flow. This structure allows experimentation with how resources are distributed, accumulated, or diminished across different nodes under varying operational modes, making the diagram a versatile tool for understanding and testing the dynamics of resource management and flow in game design or economic simulations.
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Ryan Samuel Dimaunahan