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Copy of Hypercasual Games - Balancing Difficulty and Score

oposia oposia

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Learn how the core loop of a hypercasual game can be modelled.

The following example is based on Stack Jump - you’re tasked with building the highest tower possible. Timing your jumps is key: if you jump too early, or too late, you’ll get knocked off and it’s game over.

Similar games: Stack Game, Tower Stack, Topple, 99 Bricks: Wizard Academy, Flumble, Tower Stack Classic, DropDown Block 3D

Keywords: points, score, valance, jump, difficulty, skill, gameplay, 

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