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Economy system for my own project "Aquatic Artistry" --- Auto-Generated Description --- This diagram models an aquarium management simulation that involves maintaining fish, decorations, and overall aquarium health while also allowing the player to earn money through various jobs. The central mechanics revolve around managing resources such as money, fish types, decoration items, and job completion to upgrade the aquarium's capacity and aesthetics. Money acts as a pivotal resource that is generated through jobs like AI Photo Manipulation, Writing Articles, Digital Marketing, and others. This currency is then utilized to purchase fish, decorations, and other items to enhance the aquarium. The availability and price of these items are dynamic and adjust based on the aquarium's level, which itself can be upgraded through specific actions within the simulation. Fish and decorations contribute to the state of the aquarium, requiring careful balance between the species and decoration types to optimize the aquarium's condition. Certain fish and decoration items become accessible as the aquarium level increases, demanding strategic planning to achieve higher levels. Additionally, the simulation includes automatic processes like fish feeding and aquarium cleaning, which are essential for maintaining the health and hygiene of the aquarium environment. Registers within the simulation calculate dynamic costs and requirements for upgrades and purchases, introducing a layer of complexity and strategy in resource management. Overall, this diagram outlines a comprehensive and interactive ecosystem that simulates the intricacies of aquarium management alongside job-based resource acquisition.