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Frostpunk Economics

Achmad Syahir

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This diagram models an economic system inspired by the game Frostpunk, which simulates the management of resources, workers, and technologies in a city surviving in a frozen wasteland. It incorporates various resource Pools like Coal, Wood, and Steel, alongside entities such as Population, Coal Worker, Wood Worker, Steel Worker, Hunters, and technological advancements like Steam Hubs and Workshops. The primary resources are generated from Sources like Coal Piles, Wood Crates, Steel Wreckage, and Food Sources. These resources are then allocated through various Converters and Workshops to produce secondary resources like Raw Food and Food Rations, or to employ workers in specific roles like Coal Worker or Chef.

To enable city growth and survival, the diagram integrates systems for converting workers to fulfill different roles, building structures like Hunter's Huts and Cookhouses, and researching critical technologies. These processes are dependent on the flow of resources and workers between nodes, influenced by connections that may contain formulas to either enhance or limit the transfer rates based on the current state of the system. For instance, workers can be converted to fill roles necessary for city operations, like gathering resources or processing them into usable forms. Moreover, the system includes mechanisms for heating, like Steam Hubs, vital for survival, which can be researched and built when sufficient resources are available. Drains represent consumption points for resources like Coal for heating or Food Rations for population sustenance. Overall, this diagram portrays a complex interlinked system requiring balance and strategy to ensure the survival and growth of a city in harsh conditions.

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