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Copy of UNDERTALE Fun Values

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This diagram models the various outcomes or interactions within a game scenario, possibly inspired by Undertale, given the references to characters and areas within the game's universe. A single source node generates resources (represented as "Black" tokens) that are then distributed through a complex network of gates and pools, with each gate deciding the flow of resources based on probabilistic formulas. These formulas introduce varying degrees of randomness into the distribution of resources to different outcomes or events within the game, represented by pools titled after game elements such as "New Game," "Gaster Followers," "Sound Test," and several others implying specific game-related conditions or states like "Nothing," "Nightmare," "Goner Kid," "Clam Girl," "Wrong Number Song," "Gaster Room," "Fake Hallway," "Alphys," and "Sans."

The utilization of dice-determined gates in conjunction with percentage-based resource flow formulas creates a simulation environment where the chance plays a significant role in determining which game states (pools) accumulate resources. This setup might be used to model the likelihood of encountering certain events or conditions in a game, reflecting how players might experience various aspects of the game in a non-linear and probabilistic manner. Drains or other mechanisms for removing resources are not explicitly described, suggesting the focus is on the distribution and accumulation of resources (events or states) rather than their depletion. Such a configuration can help game designers understand the dynamics of random event occurrences and their impact on the player's experience through the game narrative or gameplay mechanics.

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This diagram is a forked version, originally created by
Nate Grigal Drexel University
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