My token supply increases through minting rewards and burns through transaction fees. Simulate 52 emission cycles (weekly intervals) and test whether inflation stabilizes.Create a turn-based RPG 1v1 combat simulation between a Player and a Goblin.
Set up the following Pools:
1. "Player HP" starting at 100.
2. "Player SP (Stamina)" starting at 20, with a max capacity of 20.
3. "Goblin HP" starting at 50.
Create the following Actions and logic:
1. "Turn Generator": A clock/source that triggers every 1 second to represent a new turn.
2. "SP Regen": Every turn, a Source generates +5 SP into the "Player SP" pool.
3. "Player Attack": A Converter. If the Player has at least 10 SP, they can attack. It drains 10 SP from the Player, and drains 15 HP from the "Goblin HP" pool.
4. "Goblin Attack": Every 2 turns, the Goblin attacks. This drains 8 HP from the "Player HP" pool.
End Conditions:
Add End State nodes that stop the simulation if either "Player HP" or "Goblin HP" reaches 0.