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--- Auto-Generated Description --- This diagram represents an intricate game progression and resource management system, focusing on leveling, weapon unlocks, and currency generation, tailored for a game environment. Initially, players are introduced to a tutorial stage, advancing through a structured level progression across three acts, each containing multiple levels including a boss fight. The progression is designed to be interactive, requiring direct player actions to move from one level to the next, with specific conditions for unlocking the boss levels. Currency generation within this system is mapped out distinctly, with sources producing "CURRENCY" at different stages which can be pooled together. The currency is then used to unlock weapon upgrades through converters, which are conditional upon the collection of specific amounts from pooled resources. Additionally, the diagram outlines a weapon swapping mechanism, allowing players to switch between primary weapons, signifying key gameplay customization. This complex interaction among levels, currency, and weapon management creates a dynamic player experience, integrating strategic resource allocation with progression through the game’s content.