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This diagram represents a simple resource generation and distribution system within a theoretical game or economic model. At the core, there are two source nodes automatically generating resources that are then fed into a single pool node. One source is directly connected to the pool, supplying resources at a constant rate, depicted by a resource connection with a fixed value of 1 resource per time step. This setup ensures a continuous and stable inflow of resources into the pool, representing a foundational income or resource generation mechanism within the system.

The pool, designed to accumulate resources from the sources, is further connected to the second source through a state connection, suggesting a dynamic relationship where the pool's state (i.e., its resource level) may influence the behavior or output of the second source. This state connection is defined by a range formula (2..5), potentially adjusting the second source's behavior based on the pool's resource level within this range. The presence of this state connection indicates a feedback mechanism where the accumulation of resources within the pool can impact the rate or manner in which further resources are generated by the second source, thereby introducing variability and complexity to the resource flow within the model. This configuration hints at a system where resource generation and accumulation are interconnected, enabling scenarios that could simulate economic dependencies, resource management strategies, or game dynamics involving resource control and utilization.

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