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Copy of Minion Farming with Timed Waves

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This system powers an intense action brawler game where each second counts. At set intervals, waves of enemies spawn, challenging the player with different enemy types. The player’s skill level influences their kill chance against each type, and each enemy defeated rewards the player with gold, calculated based on the wave’s difficulty.

You can seamlessly expand the game by adding new enemy types through the grey component chain in the diagram. For each enemy type, you can customize spawn rates, units per wave, kill chances, and gold rewards. This flexibility lets you build a balanced and endlessly engaging combat experience tailored to any player skill level.

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