This model simulates the early game of AdVenture Capitalist, in which the player upgrades the ten main businesses. Its goal is to determine the rate of progression, including when and how often the player can unlock new businesses.
This model is a starting point for identifying the points of friction in the game, specifically when the time between upgrades becomes too great. This would give the design team a better idea of when the player might choose to prestige, or when monetisation incentives are highest.