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Copy of MMO Currency Flow

H H

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This simplified diagram demonstrates the workflow for integrating live game/player data into a Machinations model and simulating the accumulation of currency. It also includes Personas, which have different quantitative behaviour and can be simulated individually.

We use the currency flow in an MMO as an example. 

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This diagram is a forked version, originally created by
Catalin Ichim Systems Designer, docs
Original diagram

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