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In this system, players earn a random amount of experience points (XP) each time they complete an action, such as finishing a quest or defeating an enemy. Accumulated XP can then be spent to achieve a level-up, enhancing the player's progression. Each level-up increases the XP required for the next level, following a linear scaling model to gradually raise the challenge. This setup allows for dynamic XP gains while balancing player progression through consistently rising level-up requirements.