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--- Auto-Generated Description --- This diagram models a loot box system, specifically inspired by mechanisms found in games like League of Legends, where players can acquire various in-game items like key fragments, Hextech chests, or skin shards through gameplay or microtransactions. The system begins with resources generated from two sources labeled "Win Game" and "Buy & Open Chest." Generated resources then go through various gates simulating chances of receiving different types of loot, such as "Chance of Key Fragment," "Chance of S- or greater," and "Microtransaction Chance," leading to different outcomes like obtaining key fragments, Hextech chests, or triggering microtransaction opportunities. As resources accumulate in pools like "Key Fragments" and "Hextech Chests," converters like "Forge Key" and "Open Chest" simulate the actions players can take to utilize their gathered loot. For instance, players can forge keys from fragments to open chests, revealing further loot. The possible loot includes items such as champion shards, skin shards, and other cosmetics, each represented by individual pools and having specific probabilities of being obtained, as indicated by resource connections with percentage values. Additionally, special gates calculate the drop chances of various loot items, including the likelihood of microtransactions. The system also tracks Riot Games' revenue from microtransactions and the total acquisition of skins (Normal, Epic, Legendary, Ultimate) through a register that aggregates the total skins obtained. This comprehensive diagram captures the complexity and randomness inherent in loot box systems, allowing an analysis of player rewards and potential revenue generation.