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--- Auto-Generated Description --- This diagram represents a complex system designed to simulate combat mechanics and gear progression for a character named Geralt, presumably from the Witcher series. It intricately models different aspects of combat such as damage received from various attacks (slash, bludgeon, and pierce) and how different types of armor mitigate these damages. The system uses multiple sources to simulate incoming attacks of different types and pools to represent Geralt's health points (HP) and the percentage reduction in damage afforded by various gear sets and enhancements. Registers calculate the damage reduction based on gear upgrades and apply these calculations to adjust the flow of resources (representing damage) to Geralt’s health pool. Drains represent the potential for Geralt to lose HP from each attack type after damage reduction is accounted for. The armor upgrade mechanism is represented by a sequence of pools and state connections that activate gear upgrades at specific intervals, enhancing Geralt's damage mitigation capabilities against different types of attacks as the simulation progresses. This upgrade system is designed to reflect a progression system where Geralt can equip better witcher gear sets that offer higher resistance against the simulated attack types. The diagram includes text cells that outline the base concept behind the simulation, emphasizing the dynamic combat and gear progression aspects that are being modeled. Through running this diagram, one can observe how different gear set upgrades impact Geralt's survivability against a variety of attack types over time, reflecting the strategic depth of gear selection and upgrading within the context of the Witcher series gameplay.