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Shared: Cookie Clicker idle game - Automated version
Mihai Gheza
Edited 1399 days ago
3
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Description
--- Auto-Generated Description--- This diagram models an automated Cookie Clicker idle game system. It simulates the process of generating cookies, buying buildings to increase cookie production, and purchasing upgrades to enhance building efficiency. The system begins with a base production rate of cookies and utilizes sources, pools, drains, gates, and registers to mimic the gameplay mechanics. Buildings such as Cursors, Grandmas, Farms, Mines, and Factories can be purchased to increase the cookie production rate. Each building type has an escalating cost formula, making subsequent purchases more expensive. Upgrades become available when a certain number of buildings are acquired, offering a chance to double the efficiency of each building type. Additionally, the game features a "Golden Cookie" mechanic, where there is a rare chance for a boost that doubles all cookie production for a set duration. The interplay of these elements represents the core idle game loop, where resources (cookies) are automatically generated, and strategic decisions (purchasing buildings and upgrades) are simulated to optimize production.
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