Community
Product
Solutions
Academia
Resources
Pricing
Company

Copy of Collecting loot and crafting new items

About

In this tutorial, you can simulate a basic gameplay loop where the player defeats enemies, each of which triggers a "drop loot" action. Upon looting, players have a chance to receive between 1 and 3 randomly generated items from three distinct types. Once they collect enough items, players can craft new and improved items, demonstrating the resource-building mechanics of the game. After completing the tutorial, players can adjust variables like drop rates, enemy count, crafting costs, and items per kill, allowing them to explore different strategies and customize gameplay dynamics.

Tags

This diagram doesn’t have any tags yet
Edited more than 1 month ago
0
8
This diagram is a forked version, with hidden attributions due to privacy settings or content removal.

Enjoying what you see?
Show your appreciation by saving it with a click!

Be the first to this diagram