Community
Product
Solutions
Academia
Resources
Pricing
Company

Cours8 - Pokemon GO - Wild Encounters, Item Management and Pokedex

iboucha

About

The diagram models a Pokemon GO inspired gameplay system, focusing on player movement, item collection, Pokemon encounters, and inventory management. It simulates a player's journey through accumulating walking distance (represented in meters) and the passage of time (represented in minutes played), which in turn influences Pokemon spawns and interactions with PokeStops. As the player moves, certain probabilities determine the spawning of Pokemon, categorized by uniqueness (new, shiny, or evolved forms), influencing the player's decision to engage or ignore encounters based on a desire to capture mechanism calculated through several factors like Pokemon rarity and player's inventory content.

Item collection is highlighted by the player's interaction with PokeStops, where a range of items such as PokeBalls, eggs, and berries can be acquired. The distribution of items follows specific probabilities, simulating the random nature of item drops in the actual game. The player's inventory management involves upgrading storage capacities for both Pokemon and items using in-game currency (PokeCoins), which can be expanded upon reaching certain conditions. Gates and registers within the diagram define the logic for item usage during encounters, Pokemon catching success rate adjustments based on used items, and encounter outcomes leading to either successful captures or Pokemon fleeing. This complex network not only emulates the mechanics of managing resources and making strategic decisions based on current state and probabilities but also showcases the dynamic nature of interacting with a virtual environment inspired by the mechanics of Pokemon GO.

Tags

This diagram doesn’t have any tags yet
Edited 14 days ago
0
5
This diagram is a forked version, with hidden attributions due to privacy settings or content removal.

Enjoying what you see?
Show your appreciation by saving it with a click!

Be the first to this diagram

More from iboucha