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Mihai Gheza
Edited 1474 days ago
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--- Auto-Generated Description--- This diagram represents a dynamic simulation of a basic running game, designed to model player progress through accumulating distance, overcoming obstacles, encountering variable difficulties, and collecting coins. Players initiate runs (modeled by Sources labeled "Run"), with the gameplay's difficulty and distance being tracked in distinct Pools named "Difficulty Factor" and "Distance," respectively. As the player's distance increases, based on interval-based Resource Connections, coins are generated at varying rates (symbolized by Sources for coins triggered by reaching specific distance milestones). These activities directly influence the player's success and resource accumulation within the game. Obstacles present a probabilistic challenge to the player, represented by Sources labeled "Obstacles" and Gates titled "Chance of Error," which can lead to player crashes. This is modeled using State Connections that determine the probability of encountering an obstacle based on the distance traveled. Player crashes increase with longer runs, affecting the overall game economy by potentially ending the run (indicated by End Conditions labeled "End Run"). The diagram encapsulates the core game loop, including progress measurement, resource collection, and the risk of failure, showcasing how these elements interact to create a gaming experience.
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